| Welcome to Revelation Space |
| Automatic Trash Cleanup is currently: ENABLED |
| INTRODUCTION | PROGRESSION | ENHANCED NPC CONTENT |
A variety of mods have been activated to bring fun and enjoyment to your life as a space engineer.
We are a mostly vanilla server with high PCU limit, and mild block type limits.
The nanobot build and repair system has been activated to improve your quality of life.
Shielding technology is obtainable to aid in your survival in this inhospitable space, but be aware; the technology is freely available to any who wish to employ it.
| INTRODUCTION | PROGRESSION | ENHANCED NPC CONTENT |
Revelation Space situated in the far reaches of our galaxy where many corporations are currently vying for ownership due to its vast and populous resources.
Due to that fact, the solar system is has been heavily mapped and all of its details are readily available for you as you try to make your mark in this treacherous space.
The Solar System has 9 planets for your home base of choosing.
Space bases are available as a starting point, but with piracy at an all time high, it is HEAVILY DISCOURAGED.
All planets in the solar system have the most basic of resources;
Iron, Nickel, Silicon and Ice.
Several planets have asteroid rings which are rich in Iron and Silver.
All moons are known to have Silver and Gold, but not all planets have moons, so choose your start wisely.
Due to their particular nature, certain ores can only be found on certain planets:
| Earthlike Triton Titan |
Mars | Alien | Moon | Titan | Europa | Asteroids | |
| Iron |
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| Nickel |
✔
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| Silicon |
✔
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| Cobalt |
✔
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| Magnesium |
✔
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| Silver |
✔
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| Gold |
✔
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| Uranium |
✔
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| Platinum |
✔
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Abandoned settlements litter the solar system as a mark to many failed Space Engineers' attempts to start a new life here.
| INTRODUCTION | PROGRESSION | ENHANCED NPC CONTENT |
PvE gameplay and interaction is available planet-side, and in space with thanks to Planetary Installations and Corruption PvE.
Attacking ground based installations is a good quick start for material gathering and learning combat.
Space-based combat may be considered 'end-game material' due to its complexity and scaling difficulty.
The Engineer is always hard at work.